# Robberies

### Costs

Robberies cost energy and have a chance of failure. Failure can come in two formats:

Jail or Hospital.

After running a certain Robbery you have a cooldown before you can perform the same robbery again, each one having a different cooldown.

Energy costs also vary, and success rate depends on your respect.&#x20;

### **Success Formula**

Current Respect / Required Respect

If the robbery fails without injury, character goes to hospital, if it fails without injury, character goes to jail.

**Examples**:

* Current Respect: 0, Difficulty: 50, Success chance: 0%
* Current Respect: 40, Difficulty: 50, Success chance: 80%
* Current Respect: 120, Difficulty: 80, Success chance: 100%

**Hospital Chance**: Base 1%, some actions have a higher injury chance.

Even if the base success chance is 100%, the character is still prone to injury, which means the robbery was successful but the character still goes to the hospital.

### Robbery Types

1. Pickpocketing
   * Energy Cost: 20&#x20;
   * Difficulty: 50
   * Rewards: 1 $CRIME
   * Cooldown: 24h
2. Shoplifting
   * Energy Cost: 25
   * Difficulty: 90
   * Rewards: 1\~2 $CRIME, **Scrap Wood, Scrap Metal**
   * Cooldown: 24h
3. ATM Smash and Go
   * Energy Cost: 30
   * Difficulty: 100
   * Rewards: 1\~3 $CRIME
   * Cooldown: 24h
4. Gas Station Robbery
   * Energy Cost: 30
   * Difficulty: 150
   * Rewards: 2\~3 $CRIME, **Scrap Metal**
   * Cooldown: 24h
5. Pharmacy Robbery
   * Energy Cost: 30
   * Difficulty: 160
   * Rewards: 1\~2 $CRIME, 1\~3 Testosterone Precursor **OR** GLP-1 Precursor **OR** Party Drug Precursor
   * Cooldown: 24h
6. Computer Store Robbery
   * Energy Cost: 50
   * Difficulty: 180
   * Rewards: 1\~4 $CRIME, 1\~2 Laptops
   * Cooldown: 24h
7. Research Lab Invasion
   * Energy Cost: 50
   * Difficulty: 200
   * Rewards: 1\~5 Testosterone Precursor **OR** GLP-1 Precursor **OR** Party Drug&#x20;
   * Cooldown: 24h
8. Cargo Truck Heist
   * Energy Cost: 50
   * Difficulty: 200
   * Rewards: 2\~10 Laptops
   * Cooldown: 24h
9. Bank Robbery
   * Energy Cost: 50
   * Difficulty: 250
   * Rewards: 2\~10 $CRIME
   * Cooldown: 24h
10. Drug Lord Raid
    * Items Consumed: 2 Laptops
    * Energy Cost: 100
    * Difficulty: 300
    * Rewards: 1\~10 Coca Leaves, 1\~10 Cannabis Buds, 1\~5 Cocaine
    * Cooldown: 24h
11. Major Bank Heist

    * Items Consumed: 2 Laptops
    * Energy Cost: 100
    * Difficulty: 500
    * Rewards: 10\~20 $CRIME
    * Cooldown: 24h


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