# Energy

**Energy** is a simple gate so you can’t infinitely spam the most profitable clicks. You spend a little **energy** on key steps in your **grow operation** (and other systems may hook into it later). For **daily refill**, **stress**, and **respect**, read [**Basic stats and mechanics**](/help/start-here/basic-stats.md).

## Drugs change how you feel

**Cannabis** and **coca** aren’t only for selling—**coca** can give you an **energy bump** but raises **stress**; **cannabis** **calms stress**. Players who push hard will **feel** those items more. Details live in [**Drugs & supply**](/help/money-and-trade/drug-business.md).


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