# Crafting & supplies

Your empire runs on **stuff**: drugs, raw materials, contraband, and the things you **build** from them.

## Resources

You’ll gather and move **resources** through the world—some legal-looking, some not. They plug into **crafting**, **trading**, and **how fast you climb**.

## Crafting and building

You can **craft** or **assemble** gear such as **weapons**, **vehicles**, **computers**, and other **toys** as recipes unlock. Better workshops and plans mean **better output**—often at higher **upkeep** or **risk**.

## Supply chains

Some loops are deliberately **chain-shaped**: grow or source → process → sell or equip. That feeds the **black market** and your **personal loadout** at the same time.

For the **drug-specific** walkthrough (seeds, rooms, warehouses), see [**Drugs & supply**](/help/money-and-trade/drug-business.md).


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